Mohrg, stats Mohrg Medium-sized Undead Hit Dice: 21d12 (136 hp) Initiative: +8 (+4 Dex , +4 Improved Initiative) Speed: 30 ft. Armor Class: 30 (10, +4 Dex, +9 Natural, +7 Profane) Attack: Slam +22 melee, Tongue +22 melee touch Damage: Slam 1d6+10, Tongue paralysis Special Attacks: Improved Grab, paralyzing touch, Create Spawn Special Qualities: Darkvision 60 ft., Undead, DR 7/- Saves: Fort +7, Ref +13, Will +12 Abilities: Str 21 (5), Dex 19 (4), Con -, Int 11, Wis 10, Cha 10 Skills: Climb +18, Hide +22, Listen +21, Move Silently +21, Spot +16, Swim +20 Feats: Alerness, Dodge, Improved Initiative, Lightning Reflexes, Mobility Alignment: Always Neutral Evil Paralyzing Touch (Su, Arcane) A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a Fortitude save or become paralyzed for 1d4 minutes. DC 20. Create Spawn (Su, Arcane) Creatuers killed by a Mohrg rise after 1d4 days as zombies under the Mohrg’s control. They do not possess any of the abilities they had in life. Included stats TN is the level that Tha'rachs has in his special class from Lord Negative. An undead created by Tha'rach receives these bonuses Adds TN to HD Adds TN to Attack Adds TN/2 to damage Gains TN bonus as Profane AC Gains TN/- as Damage Reduction Adds TN as SR (If it already has one) Adds TN as CL (If it already has one) Can handle all weapons, even technological. Can wear any armors.